Module moog.action_spaces
Action Spaces
Every MOOG Environment has an action space. This action space is given to the
environment's
constructor,
and must satisfy the API of
AbstractActionSpace
.
In this directory are a few example action spaces for common interfaces. In particular, it contains:
Grid
. This is an [up, down, left, right, donothing] action space commonly used for grid-world environments.Joystick
. This is a continuous 2-dimensional ([0, 1] x [0, 1]) joystick action space, commonly used to impart a continuous force (or velocity) to move an agent.SetPosition
. This is a continuous 2-dimensional ([0, 1] x [0, 1]) action space that sets the position of a sprite. It can be used to simulate a touch-screen interface (e.g. by controlling the position of a perhaps transparent sprite that serves as a finger).Composite
. This provides a way to compose action spaces for multiple interfaces or multiple agents. For example, if your experiment involves joystick motion and eye-tracking, you could have a composite action space with aJoystick
and aSetPosition
component, where theSetPosition
controls a transparent sprite that serves as a marker of eye position and theJoystick
controls an agent avatar.
Expand source code
""".. include:: README.md"""
from .abstract_action_space import AbstractActionSpace
from .composite import Composite
from .grid import Grid
from .joystick import Joystick
from .set_position import SetPosition
Sub-modules
moog.action_spaces.abstract_action_space
-
Abstract action space.
moog.action_spaces.composite
-
Composite action space that composes multiple action spaces …
moog.action_spaces.grid
-
Discrete grid action space for controlling agent avatars.
moog.action_spaces.joystick
-
Joystick action space for controlling agent avatars.
moog.action_spaces.set_position
-
SetPosition action space for controlling agent avatars …