Module moog.action_spaces
Action Spaces
Every MOOG Environment has an action space. This action space is given to the
environment's
constructor,
and must satisfy the API of
AbstractActionSpace.
In this directory are a few example action spaces for common interfaces. In particular, it contains:
Grid. This is an [up, down, left, right, donothing] action space commonly used for grid-world environments.Joystick. This is a continuous 2-dimensional ([0, 1] x [0, 1]) joystick action space, commonly used to impart a continuous force (or velocity) to move an agent.SetPosition. This is a continuous 2-dimensional ([0, 1] x [0, 1]) action space that sets the position of a sprite. It can be used to simulate a touch-screen interface (e.g. by controlling the position of a perhaps transparent sprite that serves as a finger).Composite. This provides a way to compose action spaces for multiple interfaces or multiple agents. For example, if your experiment involves joystick motion and eye-tracking, you could have a composite action space with aJoystickand aSetPositioncomponent, where theSetPositioncontrols a transparent sprite that serves as a marker of eye position and theJoystickcontrols an agent avatar.
Sub-modules
moog.action_spaces.abstract_action_space-
Abstract action space.
moog.action_spaces.composite-
Composite action space that composes multiple action spaces …
moog.action_spaces.grid-
Discrete grid action space for controlling agent avatars.
moog.action_spaces.joystick-
Joystick action space for controlling agent avatars.
moog.action_spaces.set_position-
SetPosition action space for controlling agent avatars …