Module moog.game_rules.abstract_rule
Abstract game rule.
Expand source code
"""Abstract game rule."""
import abc
class AbstractRule(abc.ABC):
"""Abstract game rule class.
All game rules must inherit from this class.
"""
def reset(self, state, meta_state):
"""Reset rule at beginning of every trial.
This method can be used to reset any attributes of the rule that serve
as memory within trials.
Args:
state: OrderedDict of iterables of sprites. Environment state.
meta_state: meta_state of environment.
"""
pass
@abc.abstractmethod
def step(self, state, meta_state):
"""Apply rule to the environment state.
This method can in-place modify the state however it likes.
Args:
state: OrderedDict of iterables of sprites. Environment state.
meta_state: meta_state of environment.
"""
pass
Classes
class AbstractRule
-
Abstract game rule class.
All game rules must inherit from this class.
Expand source code
class AbstractRule(abc.ABC): """Abstract game rule class. All game rules must inherit from this class. """ def reset(self, state, meta_state): """Reset rule at beginning of every trial. This method can be used to reset any attributes of the rule that serve as memory within trials. Args: state: OrderedDict of iterables of sprites. Environment state. meta_state: meta_state of environment. """ pass @abc.abstractmethod def step(self, state, meta_state): """Apply rule to the environment state. This method can in-place modify the state however it likes. Args: state: OrderedDict of iterables of sprites. Environment state. meta_state: meta_state of environment. """ pass
Ancestors
- abc.ABC
Subclasses
- ChangeLayer
- ConditionalRule
- ModifyOnContact
- CreateSprites
- Fixation
- ModifyMetaState
- UpdateMetaStateValue
- ModifySprites
- Portal
- KeepNearCenter
- TimedRule
- Vanish
Methods
def reset(self, state, meta_state)
-
Reset rule at beginning of every trial.
This method can be used to reset any attributes of the rule that serve as memory within trials.
Args
state
- OrderedDict of iterables of sprites. Environment state.
meta_state
- meta_state of environment.
Expand source code
def reset(self, state, meta_state): """Reset rule at beginning of every trial. This method can be used to reset any attributes of the rule that serve as memory within trials. Args: state: OrderedDict of iterables of sprites. Environment state. meta_state: meta_state of environment. """ pass
def step(self, state, meta_state)
-
Apply rule to the environment state.
This method can in-place modify the state however it likes.
Args
state
- OrderedDict of iterables of sprites. Environment state.
meta_state
- meta_state of environment.
Expand source code
@abc.abstractmethod def step(self, state, meta_state): """Apply rule to the environment state. This method can in-place modify the state however it likes. Args: state: OrderedDict of iterables of sprites. Environment state. meta_state: meta_state of environment. """ pass