Module moog.observers.pil_renderer
Python Image Library (PIL/Pillow) renderer.
Classes
class PILRenderer (image_size=(64, 64),
anti_aliasing=1,
bg_color=None,
color_to_rgb=None,
polygon_modifier=None)-
Expand source code
class PILRenderer(abstract_observer.AbstractObserver): """Render using Python Image Library (PIL/Pillow). This renders an environment state as an image. """ def __init__(self, image_size=(64, 64), anti_aliasing=1, bg_color=None, color_to_rgb=None, polygon_modifier=None): """Construct PIL renderer. Args: image_size: Int tuple (height, width). Size of output of .render(). anti_aliasing: Int. Anti-aliasing factor. Linearly scales the size of the internal canvas. bg_color: None or 3-tuple of ints in [0, 255]. Background color. If None, background is (0, 0, 0). color_to_rgb: String or Callable converting a tuple (c1, c2, c3) to a uint8 tuple (r, g, b) in [0, 255]. If string, must be the name of a function in color_maps.py, which will be looked up and used. polygon_modifier: Instance of polygon_modifiers.AbstractPolygonModifier. Callable taking state and returning a function converting list of polygons (sprite vertex arrays) to another list of polygon vertices. This can be used to adjust polygon positions to render first-person, duplicate sprites when simulating torus geometry, etc. See .polygon_modifiers.py for examples. """ self._image_size = image_size self._anti_aliasing = anti_aliasing self._canvas_size = (anti_aliasing * image_size[0], anti_aliasing * image_size[1]) if polygon_modifier is None: polygon_modifier = polygon_modifiers.DoNothing() self._polygon_modifier = polygon_modifier if color_to_rgb is None: color_to_rgb = lambda x: x elif isinstance(color_to_rgb, str): color_to_rgb = getattr(color_maps, color_to_rgb) self.color_to_rgb = color_to_rgb self._observation_spec = specs.Array( shape=self._image_size + (3,), dtype=np.uint8) if bg_color is None: bg_color = (0, 0, 0) self._canvas_bg = Image.new('RGB', self._canvas_size, bg_color) self._canvas = Image.new('RGB', self._canvas_size) self._draw = ImageDraw.Draw(self._canvas, 'RGBA') def __call__(self, state): """Render sprites. The order of layers in the state is background to foreground, and the order of sprites within layers is also background to foreground. Args: state: OrderedDict of iterables of sprites. Returns: Numpy uint8 RGB array of size self._image_size + (3,). """ self._canvas.paste(self._canvas_bg) polygon_modifier = self._polygon_modifier(state) for layer in state: for sprite in state[layer]: polygons = polygon_modifier(layer, sprite) for (vertices, color, opacity) in polygons: vertices = self._canvas_size * vertices color = self.color_to_rgb(color) color = tuple(list(color) + [opacity]) self._draw.polygon([tuple(v) for v in vertices], fill=color) image = self._canvas.resize(self._image_size, resample=Image.LANCZOS) # PIL uses a coordinate system with the origin (0, 0) at the upper-left, # but our environment uses an origin at the bottom-left (i.e. # mathematical convention). Hence we need to flip the render vertically # to correct for that. image = np.flipud(np.array(image)) return image @property def polygon_modifier(self): return self._polygon_modifier def observation_spec(self): return self._observation_spec
Render using Python Image Library (PIL/Pillow).
This renders an environment state as an image.
Construct PIL renderer.
Args
image_size
- Int tuple (height, width). Size of output of .render().
anti_aliasing
- Int. Anti-aliasing factor. Linearly scales the size of the internal canvas.
bg_color
- None or 3-tuple of ints in [0, 255]. Background color. If None, background is (0, 0, 0).
color_to_rgb
- String or Callable converting a tuple (c1, c2, c3) to a uint8 tuple (r, g, b) in [0, 255]. If string, must be the name of a function in color_maps.py, which will be looked up and used.
polygon_modifier
- Instance of polygon_modifiers.AbstractPolygonModifier. Callable taking state and returning a function converting list of polygons (sprite vertex arrays) to another list of polygon vertices. This can be used to adjust polygon positions to render first-person, duplicate sprites when simulating torus geometry, etc. See .polygon_modifiers.py for examples.
Ancestors
- AbstractObserver
- abc.ABC
Instance variables
prop polygon_modifier
-
Expand source code
@property def polygon_modifier(self): return self._polygon_modifier
Inherited members