Module moog.physics.abstract_physics
Abstract physic class.
Expand source code
"""Abstract physic class."""
import abc
class AbstractPhysics(abc.ABC):
"""Abstract physics class.
All physics objects must inherit from this class.
"""
def __init__(self, updates_per_env_step):
self._updates_per_env_step = updates_per_env_step
@abc.abstractmethod
def apply_physics(self, state, updates_per_env_step):
"""Step the physics.
Args:
state: Environment state.
updates_per_env_step: Int. Number of times the physics is applied
per environment step.
"""
pass
def reset(self, state):
"""Reset the physics.
This is called at every episode reset of the environment. Usually it
does nothing (usually the physics don't change between episodes), but
for maze environments this is used to initialize the maze for the
episode.
Args:
state: Environment state.
"""
pass
def step(self, state):
"""Step physics, applying forces self._updates_per_env_step times."""
for _ in range(self._updates_per_env_step):
self.apply_physics(state, self._updates_per_env_step)
@property
def updates_per_env_step(self):
"""Number of times the physics is applied per environment step."""
return self._updates_per_env_step
Classes
class AbstractPhysics (updates_per_env_step)
-
Abstract physics class.
All physics objects must inherit from this class.
Expand source code
class AbstractPhysics(abc.ABC): """Abstract physics class. All physics objects must inherit from this class. """ def __init__(self, updates_per_env_step): self._updates_per_env_step = updates_per_env_step @abc.abstractmethod def apply_physics(self, state, updates_per_env_step): """Step the physics. Args: state: Environment state. updates_per_env_step: Int. Number of times the physics is applied per environment step. """ pass def reset(self, state): """Reset the physics. This is called at every episode reset of the environment. Usually it does nothing (usually the physics don't change between episodes), but for maze environments this is used to initialize the maze for the episode. Args: state: Environment state. """ pass def step(self, state): """Step physics, applying forces self._updates_per_env_step times.""" for _ in range(self._updates_per_env_step): self.apply_physics(state, self._updates_per_env_step) @property def updates_per_env_step(self): """Number of times the physics is applied per environment step.""" return self._updates_per_env_step
Ancestors
- abc.ABC
Subclasses
Instance variables
var updates_per_env_step
-
Number of times the physics is applied per environment step.
Expand source code
@property def updates_per_env_step(self): """Number of times the physics is applied per environment step.""" return self._updates_per_env_step
Methods
def apply_physics(self, state, updates_per_env_step)
-
Step the physics.
Args
state
- Environment state.
updates_per_env_step
- Int. Number of times the physics is applied per environment step.
Expand source code
@abc.abstractmethod def apply_physics(self, state, updates_per_env_step): """Step the physics. Args: state: Environment state. updates_per_env_step: Int. Number of times the physics is applied per environment step. """ pass
def reset(self, state)
-
Reset the physics.
This is called at every episode reset of the environment. Usually it does nothing (usually the physics don't change between episodes), but for maze environments this is used to initialize the maze for the episode.
Args
state
- Environment state.
Expand source code
def reset(self, state): """Reset the physics. This is called at every episode reset of the environment. Usually it does nothing (usually the physics don't change between episodes), but for maze environments this is used to initialize the maze for the episode. Args: state: Environment state. """ pass
def step(self, state)
-
Step physics, applying forces self._updates_per_env_step times.
Expand source code
def step(self, state): """Step physics, applying forces self._updates_per_env_step times.""" for _ in range(self._updates_per_env_step): self.apply_physics(state, self._updates_per_env_step)